using ar foundation in unity coursera week 1 quiz answers
Introduction to AR Foundation in Unity quiz
1. AR Foundation is automatically included when you create a project in Unity using the ______________________. Select the best answer.
- New Project button
- Package Manager
- Unity Hub
- AR Template
2. When you develop for AR, it requires a bit more setup than a typical Unity project because you are working with two separate machines: your ____________ and your ____________. Select all that apply.
- Mouse
- AR device
- Computer
- Graphics card
3. ________________ is Apple’s AR framework in Unity. Select the best answer.
- XR Plug-in Management
- ARCore
- AR Foundation
- ARKit
4. In order to deploy a Unity project to an iOS device, the app needs a unique __________________. Select the best answer.
- Debugger
- Identifier
- Handler
- Player
5. Before you can deploy and test an iOS app on your device, you have to resolve any ______________________. Select the best answer.
- USB debugging
- Build settings
- Open scenes
- Signing errors
Introduction to marker-based AR in Unity quiz
6. Which of the following makes it possible for your app to detect an image in the real world and trigger some action, such as displaying AR content, when the image is detected? Select the best answer.
- AR Foundation
- 3D model
- Plane manager
- Marker-based AR
7. Which Unity feature brings the power of Unity scripting to non-coders and future coders? Select the best answer.
- Unity Hub
- C# compatibility
- Visual Scripting
- Components
8. Which of the following statements about Unity Visual Scripting are true? Select all that apply.
- Visual Scripting uses node-based graphs.
- Coders can also use Visual Scripting to create extensions, templates and tools for other Unity users.
- In Visual Scripting, you can look up any class, event, method and property in the API through a series of menus, making it easier to find and discover what you need.
- Visual Scripting requires knowledge of C# scripting.
9. True or false: The reasons that companies use marker-based AR vary, but often it is used to provide additional content about something in the real world. Select the best answer.
- True
- False
10. Which of the following are strategies for achieving the right scale for your object in Unity? Select all that apply.
- Transform the X, Y and Z axis values.
- Temporarily add a cube to the scene to create a kind of primitive measuring stick.
- Set the Transform Position to X=0, Y=0 and Z=1.
- Use the object’s true scale.
Create a marker-based AR app quiz
11. The AR Session Origin manages an individual session of the AR experience, including things like frame rate and communication with the device. Select the best answer.
- True
- False
12. True or false: To develop for an iOS or Android™ device, you only have to install the AR Foundation package and nothing else. Select the best answer.
- True
- False
13. Fill in the blank: ______________________ communicates with the AR framework and features of an Android™ device. Select the best answer.
- XR Plug-In Management.
- AR Foundation
- ARKit
- ARCore
14. If you wanted to configure an AR app for iOS, you would use the XR Plug-In Management to install ARKit, the API that provides access to the cameras, sensors and other hardware that make AR experiences possible on iOS devices. Select the best answer.
- True
- False
15. AR Foundation does not use color information to detect images, only grayscale. Select the best answer.
- True
- False
16. Beverly has designed an AR marker for her new marker-based app. It is a grayscale image in a PNG format with strong contrast values, and it is 150 x 150 pixels in size. Is this an example of a good AR marker? Select the best answer.
- Yes, it is.
- No, it is not.
17. Dhanya needs to adjust the scale of her prefab. What should she do? Select the best answer.
- Select the object and then select Edit > Scale.
- Drag the object to the Hierarchy.
- Double-click the object to open Prefab Mode.
- Adjust the scale of her model in an external 3D editor and re-import it.
18. Use Prefab Mode to adjust the position, rotation and ____________ of your model. Select the best answer.
- scale
- orientation
- size
- shape
19. Which of the following are use cases for marker-based AR? Select all that apply.
- Create a coloring book where the shapes you color come to life in 3D.
- Send a marketing email.
- Create a tattoo-planning app that shows what the tattoo will look like on your skin.
- Launch a website.
20. Kara is building an app in Unity. She wants users to hold their phone vertically when they use the app. Therefore, when she goes to test her app in the editor, she should update the Game view to reflect the desired aspect ratio. Select the best answer.
- True
- False