using ar foundation in unity coursera week 2 quiz answers
Create the UI buttons for a marker-based AR app quiz
1. Fill in the blank. Unity uses a special kind of GameObject called a ______________ to display 2D images for the user interface. Select the best answer.
- TextMeshPro
- canvas
- Game view
- Prefab
2. What is used to control an app’s behavior when the user presses buttons? Select the best answer.
- Visual scripts
- Node
- AR Marker
- GameObject
3. If you are testing your marker on your monitor and are using a rotated model, you will have to rotate about the z axis instead of the y axis. Select the best answer.
- True
- False
4. The Mesh component is useful to identify GameObjects for scripting purposes. Select the best answer.
- True
- False
5. What node tests to see if the modelObject variable has a value?
- Null Check node
- Find GameObject With Tag node
- On Update node
- Get Variable node
Add world space UI to your marker-based AR app quiz
6. What allows you to place user interface and sprite elements in the real-world AR space instead of attaching them to the screen? Select the best answer.
- CanvasPopup
- World space canvas
- AR marker
- Screen space canvas
7. Which view do you use to change the location, rotation and scale of the canvas relative to your model? Select the best answer.
- GameObject view
- Canvas view
- Scene view
- Marker view
8. You would use the Get Component in Children node to search for a Canvas component in any child GameObject. Select the best answer.
- True
- False
Shuffle Q/A 1
9. To make a button functional, what do you set the CanvasPopup GameObject to in the scene when the user presses the button? Select the best answer.
- update
- execute
- active
- script
10. Use a Negate node to switch the canvas from inactive to active and back again, so that the button works like a toggle. Select the best answer.
- True
- False