using ar foundation in unity coursera week 4 quiz answers

Asteroids AR: Finish game development quiz

1. Which two states did you use to create the UFO? Select all that apply.

  • Attacking
  • UFO
  • Cooldown
  • Idle

2. By adding the Die() function to the On Zero Health event, the UFO disappears and the mystery box shows up on screen. Select the best answer.

  • True
  • False

3. To add sound to the game, you need to create C# code to play the audio files and attach this script to a scriptable object. Select the best answer.

  • True
  • False

4. Fill in the blank. You add an explosion visual effect that is triggered when the UFO takes damage and its health trickles down to 0%. For this visual effect to work, make sure the ________________ box is checked. Select the best answer.

  • Prefab
  • Sphere Collider
  • TextMeshPro
  • Game view

5. Which field will communicate with the GameState.cs script to increase the shooter’s score if they destroy a UFO or asteroid? Select the best answer.

  • GameState
  • IncreaseScore
  • OnIncreaseScore
  • AddScore

Using AR Foundation quiz

6. What are the three GameObjects that a typical AR scene in Unity only has in the Hierarchy? Select all that apply.

  • AR Directional Light
  • AR Session
  • AR Session Origin
  • AR Camera

7. Which SDK communicates with the AR framework and features of an Apple (iOS) device? Select the best answer.

  • ARCore
  • XR Plug-In Management
  • AR Foundation
  • ARKit

8. You use Prefab Mode to adjust the position, rotation and scale of your model. Select the best answer.

  • True
  • False

Shuffle Q/A 1

9. Unity uses a special kind of TextMeshPro called a canvas to display 2D images for the user interface. Select the best answer.

  • True
  • False

10. Markers are useful to identify GameObjects for scripting purposes. Select the best answer.

  • True
  • False

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