using ar foundation in unity coursera week 1 quiz answers

Introduction to AR Foundation in Unity quiz

1. AR Foundation is automatically included when you create a project in Unity using the ______________________. Select the best answer.

  • New Project button
  • Package Manager
  • Unity Hub
  • AR Template

2. When you develop for AR, it requires a bit more setup than a typical Unity project because you are working with two separate machines: your ____________ and your ____________. Select all that apply.

  • Mouse
  • AR device
  • Computer
  • Graphics card

3. ________________ is Apple’s AR framework in Unity. Select the best answer.

  • XR Plug-in Management
  • ARCore
  • AR Foundation
  • ARKit

4. In order to deploy a Unity project to an iOS device, the app needs a unique __________________. Select the best answer.

  • Debugger
  • Identifier
  • Handler
  • Player

5. Before you can deploy and test an iOS app on your device, you have to resolve any ______________________. Select the best answer.

  • USB debugging
  • Build settings
  • Open scenes
  • Signing errors

Introduction to marker-based AR in Unity quiz

6. Which of the following makes it possible for your app to detect an image in the real world and trigger some action, such as displaying AR content, when the image is detected? Select the best answer.

  • AR Foundation
  • 3D model
  • Plane manager
  • Marker-based AR

7. Which Unity feature brings the power of Unity scripting to non-coders and future coders? Select the best answer.

  • Unity Hub
  • C# compatibility
  • Visual Scripting
  • Components

8. Which of the following statements about Unity Visual Scripting are true? Select all that apply.

  • Visual Scripting uses node-based graphs.
  • Coders can also use Visual Scripting to create extensions, templates and tools for other Unity users.
  • In Visual Scripting, you can look up any class, event, method and property in the API through a series of menus, making it easier to find and discover what you need.
  • Visual Scripting requires knowledge of C# scripting.

Shuffle Q/A 1

9. True or false: The reasons that companies use marker-based AR vary, but often it is used to provide additional content about something in the real world. Select the best answer.

  • True
  • False

10. Which of the following are strategies for achieving the right scale for your object in Unity? Select all that apply.

  • Transform the X, Y and Z axis values.
  • Temporarily add a cube to the scene to create a kind of primitive measuring stick.
  • Set the Transform Position to X=0, Y=0 and Z=1.
  • Use the object’s true scale.

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