ar games using vuforia sdk coursera week 3 answers
Introduction to the AR bowling game practice quiz
1. What should be included in a game design document to provide guidance during the development of your AR app? Select the best answer.
- Gameplay instructions
- All of the above.
- An asset list
- Technical requirements
- Game objectives
2. True or false: In order to develop or deploy an app using the Vuforia Engine in Unity, you need to have a license key.
- True
- False
3. Vuforia’s play modes allow you to quickly test your builds and augmented targets. Which play mode creates a virtual environment to move your AR camera around in? Select the best answer.
- Simulator play mode
- Recording play mode
- Webcam play mode
4. Which type of Vuforia target is used to create AR experiences in real, physical environments? Select all that apply.
- Model target
- Image target
- Area target
- Cylinder target
5. How confident are you with starting to build your own AR bowling game app using Vuforia and Unity?
- Very confident
- Somewhat confident
Not confident at all
Create an AR game using Vuforia
6. Complete this sentence. Unless your AR bowling game requires an overlay, such as a minimap, you have the option to delete the ____________________ . Select the best response.
- Main Camera
- GameObject menu
- Light
- AR Camera
7. True or false: The pin deck controller in the bowling game reads the touch screen input and calls a method named CreatePinDeck, which starts a routine to set up the bowling lane.
- True
- False
8. The AR bowling game design document outlines the programming assets and parameters, but not the flow of the game. Select the best answer.
- True
- False
9. What does the player controller do? Select the best answer.
- The player controller sets up the bowling lane for your AR bowling game.
- The player controller organizes your Prefabs folder.
- The player controller is used for scoring pin tumbles.
- The player controller sets up the bowling balls for your AR bowling game.
10. What has to be completed before you can test player interactions, like screen swipes? Select the best response.
- Update the AR Camera
- Call the ThrowBall method
- Create the GameState.cs scripting
- Check it using a third-party editor
11. To have code running only in the Unity Editor, you need to use compiler conditions to let the engine know what code should run in a certain environment. Which compiler directive allows us to run code only in the Unity Editor? Select the best answer.
- UNITY_INTERFACE
- UNITY_EDITOR
- UNITY_IDE
- UNITY_INSPECTOR
12. Complete this sentence. Vuforia play modes include webcam, __________________ and recording. Select the best answer.
- Replay
- Android
- Simulator
- Hands-on
13. True or false: To add your pin deck to a scene, you need to make it a prefab so it can be instantiated.
- True
- False
14. Complete this sentence. When you are using the player controller to set up the ThrowBall method (throw ball behavior), you will first need to ________________________ and set the ball’s position. Select the best answer.
- enable gravity
- apply force
- rotate the ball
- store the camera and mouse position
15. The sample pin you created using a Unity 3D Object has two inherent physics properties. What is the third physics property you need to add? Select the best answer.
- Mesh renderer
- Capsule collider
- Rigidbody
- All of these physics properties must be added