unity and c# basics coursera week 2 quiz answers

Introduction to assets and player control in Unity quiz

1. In Unity, which of these items could be considered an asset?

  • A line of script
  • A three-dimensional model of a character
  • A folder in Unity
  • A Vector3 motion

2. Which statement best describes player control?

  • The player will be given the ability to choose different assets.
  • The player can choose different audio for background music.
  • The player has the ability to interact with an object in your game or app.
  • All of the above

3. Three-dimensional model files, image files, audio files and plug-ins are all examples of what?

  • Media
  • Assets
  • Components
  • File types

4. Which concepts of code are you most familiar with? Which are you most excited to learn about?

variables, loops, conditionals, functions, classes, and more

5. Which asset types (such as 3D models, images, audio files and native assets) are you most comfortable using? Are there any that you look forward to using in future projects? Why?

3D models, images, and audio files are commonly used assets in Unity projects

Player control: Pedal to the metal quiz

6. What do you use to add functionality to GameObjects in your scene?

  • Multiple player views
  • UI
  • Components
  • Textures

7. Which of the following would be the best way to name a script?

  • ObjectController
  • object controller
  • Object_Controller
  • object_controller_

8. Which programming language does Unity use?

Unity primarily uses C# (C Sharp) as its programming language.

9. Which symbol on your keyboard means “multiply?”

  • *
  • X
  • #
  • ^

     
     

10. Which step in adding physics to your car was most difficult and why?

Adding physics to a car may include configuring realistic movement and collisions, balancing forces and torques, implementing suspension and wheel physics, and tuning the vehicle’s behavior.

Assets and player control quiz

11. What is the first step in the asset workflow process?

Import is the step in the asset workflow that adds assets into the Unity Editor.

12. Import is the step in the asset workflow that adds assets into the Unity Editor.

  • True
  • False

13. The distribute step in the asset workflow process involves giving users access to built files.

  • False
  • True

14. Image files, audio files, text and HTML are all examples of what?

Asset types

15. When importing assets into Unity, you can right-click in the Project window to begin the importing assets process.

  • True
  • False

16. Which tool in Unity helps you in relocating the position of your camera? Select the best answer.

  • Rect tool
  • Hand tool
  • Move tool
  • Scale tool

17. Which axes are used for adjusting the position of your camera in Unity? Select the best answer.

  • A, B and C axes
  • 1st, 2nd and 3rd axes
  • X, Y and Z axes
  • Left, right and center axes

18. A RigidBody is a component to simulate physics on 3D objects in Unity.

  • False
  • True

19. When naming a script, best practice says to use a capital letter for the first letter of each word and not to include spaces between words.

  • True
  • False

20. What is the purpose of the LateUpdate() method? Select the best answer.

  • This will rewrite the Update() method.
  • This will run after the Update() method runs.
  • This will replace the Update() method.
  • This will override the Update() method.

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