Detect when a player touches a plane quiz
11. True or false. In AR, you are most often asked to place virtual objects onto physical surfaces.
- True
- False
12. What is raycasting? Select all that apply.
- Raycasting creates an invisible straight line from the screen touchpoint to the affected object.
- Raycasting is a process used to detect if a user touching the screen connects to something in your app.
- Raycasting is another word for aiming or targeting a weapon in a shooting app.
- Raycasting is the programming process for uniting various different scripts under a single command.
13. What tool or process in Unity uses or contains visual scripting with node-based actions and values to execute logic? Select the best response.
- The script machine component
- The C# coding language
- A script graph
- A prefab array
14. What tool would you use to locate and select visual scripting nodes, indexes and variables? Select the best response.
- The blackboard
- The graph inspector
- The graph editor
- The fuzzy finder
15. Complete this sentence. When you are selecting a raycast node for your visual script, make sure it includes _________________________________. Select all the answers that apply.
- a Raycast Sequence input
- a Trackable Types input
- a Hit Results input
- a Screen Point input
16. When raycasting, if the user touches a valid plane, what word(s) should appear in the debug UI display? Select the best response.
- True
- Activate
- Plane contact established
- Yes
17. To successfully set up raycasting in a visual script, you need to add two object variables. The first is the AR Raycast Manager component. What is the second? Select the best response.
- A returned item (Rri) list variable
- An ahead of time (Aot) list variable
- A compilation list variable
- An end of watch (Eow) list variable
18. Where do you add text that tells users how to use your app? Select all the answers that apply.
- The Start node
- The Event Manager node
- As a C# script object
- The Set Text node
19. True or false. To determine if a user successfully touched a horizontal or vertical plane in your app you need to use the Y and Z axis coordinates.
- False
- True
20. True or false. The AR Plane Manager allows you to decide what will be displayed on the plane you detect.
- True
- False